Get ready for some interesting news! Coming tomorrow! (July 16th)Edit: Cutscene image was removed due to a typo. New version coming soon.Edit 2: Never mind.

Get ready for some interesting news! Coming tomorrow! (July 16th)

Edit: Cutscene image was removed due to a typo. New version coming soon.

Edit 2: Never mind.

I'm very curious, one day I was on the temporary forum of SFGHQ, and your logo was a mix between Spark and a A.I Pet, Spark would have changed ? ^^
Anonymous

Oh, not really, that’s just Fark. Spark’s replacement and rival (plot-wise)

Here’s the full artwork!By: Andy Tunstall

Here’s the full artwork!
By: Andy Tunstall

Hoho looks looks like a little "update" of this devblog, I mean the background and the logo, do you plan to show something special ?
Anonymous

Pretty much, expect to see it in a few days.  :D

hey, Lakefeperd, and, what engine are you using for spark the electric jester? Sorry for my errors of writting
Anonymous

It’s called sonic worlds and it runs on Clickteam fusion 2.5 (Previously known as Multimedia Fusion 2)
The Sonic worlds engine was supposed to recreate the physics and mechanics from the genesis sonic the hedgehog games but turns out it’s also a solid and flexible engine for any kind of platformer.

Look at that, spark is back.
This time I remade some background elements for the first and second stages.

lakefeperd:

Mostly posting this as portfolio material. I’m having massive problems with the collision, that’s mostly the reason why i haven’t been working on XF as much as before.And yes, this is a new art style i’ve been experimenting with for a few months and I wanted to re-use this style on XF. The old version is still alive though.

lakefeperd:

Mostly posting this as portfolio material. I’m having massive problems with the collision, that’s mostly the reason why i haven’t been working on XF as much as before.
And yes, this is a new art style i’ve been experimenting with for a few months and I wanted to re-use this style on XF. The old version is still alive though.